Duncan Abbott's profile

Improvised C4 for DayZ

Brief: to produce a replacement 'improvised C4 explosive' asset for a modded server instance of the open world MMO game, DayZ. 

The DayZ game engine is proprietary and slightly older so I worked with the client to establish an optimised asset pipeline for this and all future assets. 

✅ Created using a high to low poly workflow in order to capture as much detail as possible. 

✅ Only 2.8k vertices. All other surface details are baked. The low vert count avoided the need for LODs entirely while retaining great visual quality. 

✅ Rendered with a 2K PBR texture set. AO is baked into the albedo channel due to engine requirements.
Improvised C4 for DayZ
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Improvised C4 for DayZ

Published: